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Old Aug 12, 2009, 08:10 PM // 20:10   #21
Wilds Pathfinder
 
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In a two monks backline i would run WoH+LoD because i find this build balanced and versatile: you can bring all the prots you need (two copies of Aegis, PS, SoA, etc) and basically you are covering all of your needs. The build with HB+Heal Party, as stated above, can heal more and faster, but forces you to waste three slots only to power the party heal (HB+HP+GoLE) and, being spammable, exposes you to the risk of running out of energy.
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Old Aug 13, 2009, 01:57 AM // 01:57   #22
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Guild: We Speed Clear H O H [ HsC]
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Originally Posted by Yichi View Post
The original skill had a 4 second recharge and would only heal party members under 80%.

It healed for a higher amount also, so 2 monks redbarring with LOD was way more than enough, even in hm. It got nerfed due to PvP reasons of every 2 monk team both having LoD.


The good old LoD infuse I miss that
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Old Aug 13, 2009, 02:28 AM // 02:28   #23
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Originally Posted by Fleeting View Post
I don't remember LoD having a hp percentage conditional back when it was being used for the Mo/E flag runner.
Yes it did when NF was new. It only affected ppl with under 80% HP and had a recharge of 4 sec. It was my favourite skill.
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